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Can a new RTS really bring back the feel of Command & Conquer? We talk to Brandon Casteel, lead designer on Tempest Rising, about building a modern RTS that doesn’t forget its roots. He explains how the team approached base-building, unit roles, and multiplayer balance while keeping the game grounded in the spirit of classic Command & Conquer. We also get into the realities of reviving a genre that’s always on the edge of a comeback and what it takes to make old-school RTS mechanics feel fresh again.
Tempest Rising releases on 24th April 2025! Wishlist it on Steam! https://store.steampowered.com/app/1486920/Tempest_Rising/
Find out more about Tempest Rising: https://tempestrising.com
Can a new RTS really bring back the feel of Command & Conquer? We talk to Brandon Casteel, lead designer on Tempest Rising, about building a modern RTS that doesn’t forget its roots. He explains how the team approached base-building, unit roles, and multiplayer balance while keeping the game grounded in the spirit of classic Command & Conquer. We also get into the realities of reviving a genre that’s always on the edge of a comeback and what it takes to make old-school RTS mechanics feel fresh again.
Tempest Rising releases on 24th April 2025! Wishlist it on Steam! https://store.steampowered.com/app/1486920/Tempest_Rising/
Find out more about Tempest Rising: https://tempestrising.com