Roll for Narrative

Why You Liked … Avowed


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Exploration, Companionship, and the Game That Deserved Better Reviews

🗣 Episode Summary:

In this episode, I dive into Avowed, Obsidian’s surprisingly warm and slightly chaotic first-person RPG. It’s not Pillars of Eternity 3, and it’s definitely not Skyrim with friends. It's somewhere between those expectations, it carves out a space of its own.

From exploration joy and platonic party vibes to rage-inducing AI and the worst trolley problem side quest since Philosophy 101, I unpack why Avowed deserved more love, and why it still might earn yours.

🧭 What’s Inside:

• Why judging Avowed like a traditional RPG misses the point• The quiet power of platonic party vibes• Exploration, environmental puzzles, and the joy of corner-checking• Combat that sings (once you unlearn Skyrim)• When moral complexity trips over its own boots

💬 Outro Quote:

“Sometimes, you don’t want to save the world. You just want to feel a little less alone in it.”

🎧 Like what you heard?

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☕ Support the Show:

You can help keep the mic warm at https://ko-fi.com/parrydox

🔗 Tags:

#Avowed #RPGReview #ObsidianEntertainment #NarrativeGames #GameDesign #Podcast #GameCritique #WhyYouLikedThis



This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit rollfornarrative.parrydox.com
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Roll for NarrativeBy Richard Parry