Alright guys, thank you for that break there for the sponsor. And as always, please click subscribe to this podcast that is going to be many more episodes, they're all in a line ready for your viewing pleasure. So as we kind of see here, the VR capabilities of the PS five is going to be through the roof, even in comparison with the PS Pro right now. And I really am excited to see where this goes, I think I'm may end up purchasing a VR, they release it, especially if they can get it wireless, which I don't see happening. But I do think they're going to make the VR system a little bit smaller, and even maybe pull a 4k screen in there. Potentially, that can really bring in maybe going to a movie theater type experience. So for instance, a VR system could have you go into a movie theater, watch your movie, and very high, HD. And where you can look around and seems like you're actually there. And I've not seen this done. I've seen Samsung try this a few times. And I don't think it was really there. But I think if they could perfect it to where you can't see those pixels anymore. And the virtual reality world, this is something that will take that next step when it comes to the future of gaming. And that's going to be a really exciting thing to see as we continue on up those steps. And anytime you turn a light like that, it really provides that experience. And it's really been done well by PlayStation, they're one of the few companies that's really taken off this VR platform. And with the power to run the system, I think the system may not be able to do 4k natively at 60 frames, 120 frames per second. But it will be able to do VR very well based upon how that technology develops in a highly optimized system that PlayStation has endorsed for many years and will continue to endorse for the PS five. So very excited to see what is made of this and how that will kind of continue on in the future. So that technology will continue to grow. And there's so much they can do with the VR technology. They really haven't compounded on a triple A titles, it still seems like it's short games from here and there. I think a lot of that has to do sure you have your Skyrim VR and stuff like that. And Doom VR. But we haven't really seen just an all out assault from triple A developers on the virtual reality technology. And I think that kind of does hurt VR, and aspects. So I'd like to see, as this hardware technology will reach that point, then this next generation, where we can start seeing the take off of virtual reality. And where that's going to go with that 4k hardware is just not going to be reached on the screen. But VR is definitely something that can occur. So as always, guys, I don't want to just talk about the 4k capabilities and how it's probably not going to be able to run 4k, and the aspect that you're going to see or normally see, they're going to probably have to do a little bit of cheating to get games at 4k, or maybe just a little bit under. And that's fine. I mean, you rise cannot really tell. Don't tell that to PC Gamer or hardcore. There's probably one here who's probably just like, oh, what are you talking about. But you probably have a point to but I just want to say that your eyes really can't tell, especially if you turn on things like anti lysing, which will smooth over those edges, which stat is most likely how they're going to kind of cheat there's they're going to turn on those filters that are gonna kind of trick your eyes into thinking it is 4k. And you're not going to really notice there's a lot of things they can do with gaming, when it comes to tricking what you're seeing. And that's a neat part of gaming that they've come so far and being able to do that. One of the things I do see, you know, to get to that hardware level and not take up as much virtual ram virtual memory, from the PS five perspective is they'll have a developer create a scene and that scene doesn't