Working with 3D Models: Depth of Field Blurring with an Action Z-Depth Pass
In part 6, we end off this series by creating a Z-Depth pass out of Action. This is used in the Depth of Field node to create depth of field blurring effects.
Working with 3D Models: Depth of Field Blurring with an Action Z-Depth Pass
In part 6, we end off this series by creating a Z-Depth pass out of Action. This is used in the Depth of Field node to create depth of field blurring effects.