Some games feel gentle and relaxing. Others are stressful and tense. And some... some games just make people want to burn down the whole world. Some games put players in a position where in order to win, they need to earn another player's trust, and then betray that trust. This week on the SnakesCast we're talking about games that not only allow for cruelty, but encourage it. How can you design such a game, and what does it mean to enjoy it?