Epic Adventure

Writing Adventures


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I homebrew all my games. Well, not all of them. Over the years I have tried my hand at running modules to mixed results. As I have talked about before on this podcast, I like the freedom of homebrew, the ability to change things up at a moments notice and the freedom to let the players take me on a ride. As a matter of fact, I am putting together a Twilight 2000 game and while I am stealing the name and location setting of the classic first adventure, I am homebrewing everything else.

Recently I have been making these homebrew adventures a little more formal in there set up and construction and I have even written a series of adventures for Oddfish Games, How To Roleplay With Your Cat, that hopefully will be available at GenCon this year. I wrote a one-shot Call of Cthulhu game that came out beautifully last month and I have gone down the path of formalizing my upcoming adventures, for posterity’s sake of nothing else.

I decided that since I had a smattering of experience now, I should probably sit down with the experts and chat about how to write an adventure for roleplaying games and since I have a podcast designed for just such a topic, here you go.

On this episode Mike, Christina and I are going to talk about writing an adventure for roleplaying games. The basics, structure, format, and of course the does and don’ts.

Christina, Do you remember the first time you sat down and officially created a new adventure? And was it a formal process or more informal?

[Kick to Christina]

Mike, what about you? First Adventure?

[Kick to Mike]

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Epic AdventureBy Steve Kellams