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In this week’s Goblins & Growlers Podcast, Inverlyst welcomes Alex of Alpha Comics & Games to pull back the curtain on writing romance into your tabletop games. Together, they tackle the messy realities of GMing smoochable NPCs, avoiding bleed, and why player-to-player romance can derail a campaign faster than a crit fail.
From sexy smiths to sahuagin brothels, Alex shares her hard-earned lessons on slow burns, narrative flags, and why romance should challenge players instead of pandering to them. Whether you’re a GM curious about adding intimacy to your campaign or a player wondering why your bard’s “roll to seduce” isn’t working, this episode sets the groundwork.
✦ Discord: bit.ly/goblindiscord
By Goblins and Growlers5
99 ratings
In this week’s Goblins & Growlers Podcast, Inverlyst welcomes Alex of Alpha Comics & Games to pull back the curtain on writing romance into your tabletop games. Together, they tackle the messy realities of GMing smoochable NPCs, avoiding bleed, and why player-to-player romance can derail a campaign faster than a crit fail.
From sexy smiths to sahuagin brothels, Alex shares her hard-earned lessons on slow burns, narrative flags, and why romance should challenge players instead of pandering to them. Whether you’re a GM curious about adding intimacy to your campaign or a player wondering why your bard’s “roll to seduce” isn’t working, this episode sets the groundwork.
✦ Discord: bit.ly/goblindiscord