One of Alan's biggest inspirations to start XR for Business was the prolific catalogue of Kent Bye, who has released 884 recordings for his VR-centric podcast, Voices of VR. Alan has Kent on the show for a chat that was too big for one episode! Check out Part 2 later this week.
Alan: Hey, everyone, Alan
Smithson here, the XR for Business Podcast. Coming up next, we have
part one of a two part series, with the one and only Kent Bye from
Voices Of VR. Kent Bye is a truly revolutionary person and he has
recorded over 1,100 episodes of the Voices Of VR podcast. And we are
really lucky to have him on the show. And this is two parts, because
it goes on and on. Welcome to Part 1 of the XR for Business Podcast,
with Kent Bye from the Voices Of VR podcast.
Kent has been able to speak peer to
peer with VR developers, cultivating an audience of leading VR
creators who consider the Voices Of VR podcast a must listen, and I
have to agree. He's currently working on a book answering the
question he closes with every interview he does, "What is the
ultimate potential of VR?" To learn more about the Voices Of VR
and sign up for the podcast. it's voicesofVR.com.
And with that, I want to welcome an instrumental person to my
knowledge and information of this industry. Mr. Kent Buy, it's really
a pleasure to have you on the show.
Kent: Hey, Alan. It's great to
be here. Thanks for having me.
Alan: Oh, thank you so much. I
listen to probably the first two or three hundred episodes of your
podcast, and I went from knowing literally nothing about this
industry to knowing a lot. And it's those insights that you're able
to pull out from the industry that's just amazing. So thank you for
being the voice of this industry.
Kent: Yeah. And when I started
the podcast, I wanted to learn about what was happening in the
industry. And so I felt like one of the best ways to do that was to
go to these different conferences, and to talk to the people who were
on the front lines of creating these different experiences. And so at
this point, I think I've recorded over 1,100 different interviews and
have published over 760 of them so far. So it's about for every two
interviews I publish, I have like another interview that I haven't.
So I just feel like it's important to be on the front lines, going to
these gatherings where the community's coming together and to just be
talking to people and see what they're saying. See what the power of
this new medium is.
Alan: I had the honor of being
interviewed by you at one of these conferences. I don't know if it
ever got published, but it was an honor anyway just to speak with you
on the subject. But you get to talk to literally everybody, anybody
who's anybody in this industry. And it's really an amazing experience
to listen to these podcasts. And you really go deep into the
technology of it, the listeners of this podcast are more maybe in the
business, maybe they're not really into VR. What are some of the
business use cases that you've seen from these people that you've
been interviewing that made you go, "Wow, this is incredible?"
Kent: Well, first of all,
virtual and augmented reality as a medium is a new paradigm of
computing: spatial computing. And I think one metaphor to think about
is how we usually enter into the computer is by pushing buttons and
moving a mouse around. And it's almost like we have to translate our
thoughts into a very linear interface in order to interact with
computing. And it's usually also in a 2D space, so a lot of times
interacting and designing for 3D spaces. And so there's kind of like
this weird translation that you have to do all these abstractions in
order to do computing. So I feel like one of the big trends that's
happening right now is that with spatial computing