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Join together with the band as we talk with Mat Chacon, CEO of one of the first VR Collaboration companies Doghead Simulations, on what XR means for the future of education, collaboration, and work.
The crew gets philosophical with journalist/academic Hanson Hosein (@hrhmedia) as they discuss everything from historical trends on automation, technology adoption, and equity, and of course XR. You might want to do your homework on this one as we pepper the technology talk with economic theory, science fiction, key elements of story-telling, and even lessons from the Age of Revolutions -- all this talk of the leisure class makes me want to re-watch Stanley Kubrick’s Barry Lyndon.
We are back! If 2020 was the year of remote work, 2021 is shaping up to be a year of re-evaluating the very nature of work. Decades long trends around automation and AI, coupled with the jolt to the economy from COVID, a new definition of essential workers, and visibility into inequity in the systems of the economy are making us question the future of work. With this episode we begin Season 2: XR and the Future of Work.
Join Vinay Narayan, Kirby Shabaga, and Nirav Desai as we look into our crystal ball and predict the future. Ok, it’ll be more analysis than a prediction, and more out of context music references than analysis.
Happy New Year and thank you to all of our listeners that kept us going in 2020! Your weekly participation inspired us to continue creating episodes every week and pushed this podcast series to become a bigger project than initially planned. Because of you, we were able to release +1000 minutes of content over 22 episodes to a global audience in +8 countries. Thank you!
Join us in this final episode of 2020 where Nirav, Kirby, and Vinay reflects on their favorite episode and learnings of this season. Click here to watch our discussion taking place in VR. Don't forget to like, share, and follow to get the latest updates for our next new season 2!
Games and Entertainment. They are what drives platform adoption. But #XR is much more than fun and...games. In this episode, we explore "What can games teach us about making better enterprise applications in XR"? We share games that best demonstrate onboarding/tutorial, locomotion, accessibility, input, and learning abstract concepts. Listen, Share and Subscribe.
Happy Holidays from the XRSEAPOD crew, Steven, Vinay, Nirav and Kirby
Alex Rühl is an experienced VR director, podcaster, international keynote speaker, and she generously shared her time with the XRSeaPod team to chat about immersive filmmaking. There are several use-cases for creating content in this medium, and after listening to this episode, we can't wait to see what you've made!
Can you hear me now? Your voice, it's one of the most effective forms of communication, connection, and expression. However, it's rarely used in #XR. In this episode, we explore the technologies and uses that make language a powerful tool in XR. Join the XRSEAPOD gang, Nirav, Vinay, Kirby, and Steven in this episode, Sound and Vision: The Convergence of Voice AI and XR. Listen, share, and follow.
No doubt 2020 will be remembered as a year of disruption. But what does the data say? We double click on the data with Stephanie Llamas, Head of Games and XR Research and Strategy at Nielsen. Join us as we look at the trends of 2020 and the opportunities of 2021. One trend we're happy to leave behind in 2020 is Nirav's Bruce Springstein references...
Listen, share, and follow!
The first half of 2019 saw USD 3.5B in VC funding in the global EdTech space. In this episode with David Bass-Clark, we go deep into opportunities for startups, content creators and what is missing with traditional platforms like Mobile Device Management (MDM), Learning Management Systems (LMS), and Learning Record Stores (LRS) purpose-built for XR content.
David is the Director of VR/AR Research and Development at Unity College, America's Environmental College. David is an experienced XR technologist and XR strategist. Be sure to visit the Extended Reality (XR) page to learn about the school's XR Innovation Lab and see examples of their work, like Crime Scene Investigation and Virtual Forest Distance Sampling.
Imagine the learning experiences you might create for students and the workforce that are either impossible in real-life or are cost or time prohibitive to run in real-life. What will your value proposition be for bringing super-human XR abilities into EdTech experiences?
If you're interested in future XR hackathons register here.
Earbuds that can read brain data and adapting the work environment to your mood and cognitive state are just two of the fascinating topics we discuss in part two of Brain Matters: How Brain Computer Interfaces Extend Reality. We're joined by leading experts in the field, Chief Commerical Officer of EMOTIV, Kim O and President and Neuroscientist, Olivier. Make sure to check out part 1, where we talk BCI basics, debunking myths, and explore the uses cases in the market today. This two-part series is especially special because Nirav does not reference Bruce Springstein. You're welcome. Subscribe, share, and listen here.
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