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What options does a VR designer have to allow players to move beyond their limited play area? This week we discuss some of the best (and worst) solutions available, and what we think works best.
Xtended Realities is a podcast production of ICVR - a software development studio based in Los Angeles, CA that specializes in VR/AR & emerging tech.
00:48 - Explaining the VR locomotion problem 2:56 - Keeping the player in one place 5:46 - Cockpits and vehicles 10:33 - Controller-based movement 18:16 - Teleportation 23:02 - Self-propelled movement 24:18 - Treadmills and other hardware 29:55 - Redirected Walking https://www.roadtovr.com/researchers-exploit-natural-quirk-of-human-vision-saccade-hidden-redirected-walking-vr-gtc-2018/ 31:36 - Massive Playspaces 36:58 - Lightning Round
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What options does a VR designer have to allow players to move beyond their limited play area? This week we discuss some of the best (and worst) solutions available, and what we think works best.
Xtended Realities is a podcast production of ICVR - a software development studio based in Los Angeles, CA that specializes in VR/AR & emerging tech.
00:48 - Explaining the VR locomotion problem 2:56 - Keeping the player in one place 5:46 - Cockpits and vehicles 10:33 - Controller-based movement 18:16 - Teleportation 23:02 - Self-propelled movement 24:18 - Treadmills and other hardware 29:55 - Redirected Walking https://www.roadtovr.com/researchers-exploit-natural-quirk-of-human-vision-saccade-hidden-redirected-walking-vr-gtc-2018/ 31:36 - Massive Playspaces 36:58 - Lightning Round