Xtended Realities

Xtended Realities | #009 | The State of the VR Gaming Market


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It's time to have a current look at the state of the VR Gaming market, and make predictions as to where it's headed. Size of the market 1:23 https://venturebeat.com/2019/01/24/superdata-vr-grew-30-in-2018-thanks-to-psvr-oculus-quest-will-be-2019s-hit/ Number of active players, broken down between device/platform 11:01 https://www.roadtovr.com/2018-ends-with-a-record-number-of-vr-headsets-on-steam/ Player Demographics 14:40https://www.statista.com/statistics/831819/us-virtual-augmented-reality-device-average-session-time/ VR Content 16:20 (https://quanticfoundry.com/2019/03/01/vr-adoption/) Sales projections & ROI 18:20https://www.roadtovr.com/vacation-simulator-among-steams-20-top-selling-games-released-april Digital distribution revenue vs. LBE 29:59 How to make a VR game 36:16 Future market 43:30

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Xtended RealitiesBy ICVR - Xtended Realities

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