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Tristan Zimmerman returns to the podcast to discuss how to use real history in your tabletop role-playing game campaigns. We talk about The Year Without a Summer when a volcano changed the climate of nearly the entire world. We tackle castles and seek to make them fun again. Then we discuss gaming in Peter Pan's Neverland.
By Matt Davids4.8
1010 ratings
Tristan Zimmerman returns to the podcast to discuss how to use real history in your tabletop role-playing game campaigns. We talk about The Year Without a Summer when a volcano changed the climate of nearly the entire world. We tackle castles and seek to make them fun again. Then we discuss gaming in Peter Pan's Neverland.