Hypercritical

Episode 64: 64: You Will Die Instantly!

04.20.2012 - By 5by5Play

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John Siracusa and Dan Benjamin revisit software updates (paid or otherwise), then discuss various screen size possibilities for the next iPhone, the historical and ongoing dilution of the concept of a "gamer" (and Apple's role in that phenomenon), and the extremely unlikely possibility of any sort partnership between Valve and Apple.

Links for this episode:Apple Cinema Display ADC - Technical SpecificationsApple Cinema Display ADC (22-Inch) picture and specs - EveryMac.comThe 4-inch iPhone - The Russians Used a Pencil4-inch iPhone mockup - 9to5MacHow Apple Could Make a 4-Inch iPhone - Daring FireballThe 4 inch iPhone 5 - The VergeTime Management for System Administrators - O'Reilly MediaThe "talking to the bear" quote from the Time Management bookBack to Work #63: Bold with the ScissorsTim Cook didn’t come here, says Valve’s Gabe NewellValve’s Gabe Newell talks wearable computers, why consoles should open up, and game ownership - The PA ReportValve: How I Got Here, What It’s Like, and What I’m Doing - Michael AbrashMichael Abrash - WikipediaWhen Upgrading is not a Choice - Jim CloudmanRGB High/Low on the Apple TV - Christopher G. HerbertPenny Arcade comic about the dilution of gaming cultureThe Conversation #16: iValve - 5by5JourneyLimboBraidPassageValve Handbook for New Employees (PDF)Sponsored by Hover, FreshBooks, and the One More Thing Conference.

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