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Less is more in worldbuilding, because TOO MUCH completely sucks. If you want to make your items, locations and creatures really pop, you need to make them scarce and give them a super cool name.
Watch the video version here: https://www.youtube.com/watch?v=L7M_d7UXMyc
And sign up to the newsletter https://www.start-a-quest.com
▼▼ SOURCES MENTIONED ▼▼
1. Wanderhome https://possumcreekgames.com/pages/wanderhome
2. Wildsea TTRPG https://www.myth.works/collections/the-wildsea-homepage
3. John Harper talking about the line and narrative authority https://mightyatom.blogspot.com/2010/10/apocalypse-world-crossing-line.html?m=1
By Matthew Perkins & Sidney IcarusLess is more in worldbuilding, because TOO MUCH completely sucks. If you want to make your items, locations and creatures really pop, you need to make them scarce and give them a super cool name.
Watch the video version here: https://www.youtube.com/watch?v=L7M_d7UXMyc
And sign up to the newsletter https://www.start-a-quest.com
▼▼ SOURCES MENTIONED ▼▼
1. Wanderhome https://possumcreekgames.com/pages/wanderhome
2. Wildsea TTRPG https://www.myth.works/collections/the-wildsea-homepage
3. John Harper talking about the line and narrative authority https://mightyatom.blogspot.com/2010/10/apocalypse-world-crossing-line.html?m=1