Slides: [ slides ] [ slides with annotations ] Exercises: Tutorial 5 (Triangle rasterization and ray tracing) [ exercises ] Recommended reading: Radiosity is hardly covered in the textbook, but the lecture notes and the tutorial that I mentioned at the beginning should be enough to understand the basic concepts. In addition, you can browse the Education Slide Set provided on the SIGGRAPH server. The same goes for Shadows, i.e. they are hardly covered in the textbook (although you find some information on shadow maps and soft shadows in chapter 11.8 and 10.11.2, respectively). The stencil buffer tutorial is recommended background reading (but try to focus on principles, and not on details/code, and don't worry if you don't understand it completely. Browse, don't memorize, the 50 pages). It also covers fake shadows in section 4 and 5 and contains little info on soft shadows in section 6.4.