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Vectors are used throughout engineering and physics because their arithmetic parallels the standard ways of combining force, velocity, acceleration, and other quantities. In this video we look at some examples of each of these, and introduce some games to help you get the feel for velocity anjd acceleration in a vector framework.
Then we discuss Archimedes' Principle of the Lever, and give a vector reformulation of it, which naturally leads to the definition of the center of mass of two or more objects. Barycenteric coordinates link center of mass to affine combinations of vectors.
This is the fourth lecture in our series on Linear Algebra. Here we introduce area as a determinant, first in two dimensions, then in three. We give a pictorial definition using the affine grid plane, then also a purely algebraic approach using Grassmann's bi-vectors. A bi-vector is a two dimensional analog of a vector, and captures the physical notions of torque, angular momentum, and force on a charged particle in a magnetic field.
We find the classical formulas for 2 and 3 dimensional determinants.