Design Thinking Games

016: Interactive Fiction and Storytelling


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Listen now (32 min) | After bidding farewell to the village, our heroes spot a castle in the distance. In order to get the caste, our heroes must survive a series of narrative choices, leading them to the castle gates. Read the transcript.

Games discussed on this episode:

  • 1:09 House of Ashes
  • 2:00 Until Dawn
  • 5:26 Man of Medan
  • 8:31 Silent Hill: Shattered Memories
  • 15:49 Resident Evil
  • 20:47 Little Hope
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