Listen now (50min) | Our heroes encounter Sabrina Culyba, a seasoned game designer and founder of the studio Ludoliminal. Culyba shares her journey from designing digital games to creating board games, emphasizing her passion for experience design. She speaks about her first published game, Diatoms, and imparts a crucial lesson: the importance of crafting memorable experiences, whether digital or analog. Culyba's narrative includes nostalgic moments of her early gaming influences, such as Sailor Moon and the societal fears surrounding D&D, underlining the diverse paths and inspirations that shape a game designer’s career.
Things discussed on this episode:
00:00 - Introduction to Sabrina Solba00:15 - Starting Ludoliminal00:37 - Collaborations and Team00:57 - Passion for UX and Playtesting01:35 - Early Gaming Memories02:32 - Journey into Game Design03:10 - Influence of Sailor Moon03:40 - Learning Programming and Web Development03:59 - Choosing a University04:49 - Reflecting on Dungeons and Dragons05:23 - Sailor Moon Reboot06:51 - The Role of UX in Game Design21:35 - Current Status and Future Plans for Diatoms31:01 - Plug32:01 - Deep Dive: Game Design and Storytelling33:19 - RPG Choices: Paragon or Renegade34:31 - Fantasy Preferences: High vs Low34:39 - Favorite Game Characters: Heroes and Villains36:27 - Overrated and Underrated Games37:54 - Cheat Codes and Fun Questions38:59 - Gaming Preferences and Personal Insights42:47 - Nostalgic Gaming MemoriesSupport the show on Patreon!
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