Design Thinking Games

Design Thinking Games

By Design Thinking GamesTechnologyArtsLeisureGamesDesign
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Design Thinking Games episodes

  • 020: Sexy Blood for Pin Daddy

    Listen now (34min) | As our heroes navigate through an asteroid field of single-player RPGs they discuss Thousand Year Old Vampire, Unknown, and player difficulty settings. Read the transcript.

    Games discussed on this episode:

    • 5:22 One Thousand Year Old Vampire
    • 13:52 MAGfest
    • 14:46 Sailor Moon
    • 15:27 Betrayal at House on the Hill
    • 16:13 Unkown
    • 17:38 Pandemic
    • 19:55 Forbidden Desert
    • 23:02 Casting Shadows
    • 24:45 Elden Ring
    • 27:38 Sekiro: Shadows Die Twice
    • 28:36 Hades
    • Support the show on Patreon!

      Follow us on Twitter @DTGamesPodcast.
      Follow us on TikTok @designthinkinggames.
      Subscribe on Twitch at DesignThinkingGames.

      Tim Broadwater is @uxbear on Twitter.
      Michael Schofield is @schoeyfield on Twitter.

      Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

      35 min
    • 019: Hydra Head, Supporters, Knees & Toes

      Listen now (29 min) | Our heroes discuss players going off the rails, what tools people use to run games, community support for games, and an app to deal with the stress of working in UX and technology. Read the transcript.

      Games discussed on this episode:

      • 1:35 Dungeones & Dragons
      • 11:09 Roll 20
      • 13:08 Owl Bear
      • 15:27 Tabletop Audio
      • 20:12 Jocks Machina
      • 20:48 Dungeons & Daddies
      • 20:53 Queens of Adventure
      • 21:46 Thingiverse
      • 23:04 We Croak
      • Support the show on Patreon!

        Follow us on Twitter @DTGamesPodcast.
        Follow us on TikTok @designthinkinggames.
        Subscribe on Twitch at DesignThinkingGames.

        Tim Broadwater is @uxbear on Twitter.
        Michael Schofield is @schoeyfield on Twitter.

        Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

        29 min
      • 018: Year of 3s

        Listen now (47 min) | After many months in cryogenic sleep, our heroes emerge from their pods and record the first captain’s log of this adventure. So much of the world passed them by: GOTY Awards, Microsoft acquiring Activision, and Nintendo’s 2022 announcements. Read the transcript.

        Games discussed on this episode:

        • 1:32 It Takes Two
        • 10:50 Horizon: Zero Dawn
        • 12:37 Mass Effect: Legendary Edition
        • 13:29 Hell Let Loose
        • 17:21 Fury of Dracula
        • 19:29 Rock, Paper, Wizard
        • 19:46 Cuphead
        • 31:44 Splatoons 3
        • 32:10 Xenoblade Chronicles 3
        • 32:37 Bayonetta 3
        • 35:31 Starfield
        • 35:59 Elden Ring
        • 36:15 The Devil In Me
        • 36:59 Martha Is Dead
        • 39:30 Hades
        • Support the show on Patreon!

          Follow us on Twitter @DTGamesPodcast.
          Follow us on TikTok @designthinkinggames.
          Subscribe on Twitch at DesignThinkingGames.

          Tim Broadwater is @uxbear on Twitter.
          Michael Schofield is @schoeyfield on Twitter.

          Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

          48 min
        • 000 v.2.1: Season 2 Trailer

          Listen now (8 min) | As our heroes get ready to blast into space, they discuss the changes that are happening with their communiqué over the next year. Read the transcript.

          Support the show on Patreon!

          Follow us on Twitter @DTGamesPodcast.
          Follow us on TikTok @designthinkinggames.
          Subscribe on Twitch at DesignThinkingGames.

          Tim Broadwater is @uxbear on Twitter.
          Michael Schofield is @schoeyfield on Twitter.

          Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

          8 min
        • 000 v.2: Season 2 Intro

          Listen now (37 sec) | Our fantastic and new season two intro for Design Thinking Games, a Gaming and User Experience podcast. Read the transcript.

          Support the show on Patreon!

          Follow us on Twitter @DTGamesPodcast.
          Follow us on TikTok @designthinkinggames.
          Subscribe on Twitch at DesignThinkingGames.

          Tim Broadwater is @uxbear on Twitter.
          Michael Schofield is @schoeyfield on Twitter.

          Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

          1 min
        • 17: N7 - The Holy Day of Mass Effect
          Listen now (43 min) | Upon entering the castle our heroes are instantly transported to a universe of advanced technologies, odd alien species, and sentient artificial beings. Could this be home to the most usable game?

          Subscribe at designthinkinggames.substack.com
          44 min
        • 017: N7 – The Holy Day of Mass Effect

          Listen now (43 min) | Upon entering the castle our heroes are instantly transported to a universe of advanced technologies, odd alien species, and sentient artificial beings. Could this be home to the most usable game? Read the transcript.

          Games discussed on this episode:

          • 0:50 Mass Effect
          • 7:54 Until Dawn
          • 10:27 Call of Cthulhu
          • 13:20 Final Fantasy
          • 16:50 Starfinder
          • 20:42 The Witcher
          • 31:40 Mass Effect 4
          • 33:27 Pokemon
          • 34:19 Mass Effect 5e
          • 36:23 Legend of Zelda
          • Support the show on Patreon!

            Follow us on Twitter @DTGamesPodcast.
            Follow us on TikTok @designthinkinggames.
            Subscribe on Twitch at DesignThinkingGames.

            Tim Broadwater is @uxbear on Twitter.
            Michael Schofield is @schoeyfield on Twitter.

            Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

            1 min
          • 016: Interactive Fiction and Storytelling

            Listen now (32 min) | After bidding farewell to the village, our heroes spot a castle in the distance. In order to get the caste, our heroes must survive a series of narrative choices, leading them to the castle gates. Read the transcript.

            Games discussed on this episode:

            • 1:09 House of Ashes
            • 2:00 Until Dawn
            • 5:26 Man of Medan
            • 8:31 Silent Hill: Shattered Memories
            • 15:49 Resident Evil
            • 20:47 Little Hope
            • Support the show on Patreon!

              Follow us on Twitter @DTGamesPodcast.
              Follow us on TikTok @designthinkinggames.
              Subscribe on Twitch at DesignThinkingGames.

              Tim Broadwater is @uxbear on Twitter.
              Michael Schofield is @schoeyfield on Twitter.

              Send us stuff, contact us, get merch, news, and more at https://designthinkinggames.com/

              33 min
            • 16: Interactive Fiction and Storytelling
              Listen now (32 min) | After bidding farewell to the village, our heroes spot a castle in the distance. In order to get the caste, our heroes must survive a series of narrative choices, leading them to the castle gates.

              Subscribe at designthinkinggames.substack.com
              33 min
            • 15: Usable Games with Michael Fienen and Aaron Hill
              Listen now (112 min) | Just as our heroes walk down the street of a newly found village, suddenly a pair of drunken adventurers (Michael Fienen and Aaron Hill) stumble out of the Drunken UX tavern, knocking them all down.

              Subscribe at designthinkinggames.substack.com
              1 hr 13 min

            About Design Thinking Games

            From the publisher's feed

            Design Thinking Games is an indie game design, play-testing, and user experience podcast that examines the player experience of different types of games.