Listen now (35 min) | TIn this episode, our heroes embark on a creative odyssey, gleaning insights from Jack Malacat’s unconventional journey into game design. They unravel the tapestry of Malacat’s experiences, from hosting lively parties to crafting the darkly engaging ‘Serial Killer’ game, navigating the realms of business and imagination.
Things discussed on this episode:
00:00 - Introduction to Jack Malacat and the game Serial Killer00:34 - Jack’s background and the inception of Serial Killer01:51 - Venom Haus, the game studio behind Serial Killer05:00 - Kickstarter campaign and community engagement09:00 - Iterative game design and manufacturing challenges15:00 - Future plans for Serial Killer and community expansions15:17 - Connecting with Jack Malacat and Serial Killer resources17:58 - Gameplay mechanics and player attributes18:42 - Jack’s UX title and favorite games19:28 - Jack’s earliest gaming memories and current favorites20:22 - The creative process and game design tools21:03 - Favorite dice and game design philosophy23:32 - Horror influences and upcoming projects26:06 - Essential tools for game designers26:30 - Final words and closing thoughtsSupport the show on Patreon!
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