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Most gamification strategies fail because they are too "smooth." We fear friction, so we reward every tiny action immediately. The result isn't motivation; it's noise.
In Episode 34, Hakan Uzer explores the physics of Static Electricity (Charge Accumulation) to prove that the most powerful moment in a system isn't the reward itself—it's the tension you build before you give it.
In this episode, we cover:
The Leaky Faucet: Why constant micro-rewards (badges for everything) kill long-term interest.
The Physics of Capacitors: How to design systems that "store" user effort for a massive release.
Dopamine & Anticipation: Why the brain prefers the "near miss" over the "easy win."
3 Mechanics to Build Tension: How to use Streaks, Thresholds, and Collections to create a spark.
"The shock is only as strong as the buildup. If you want your users to feel electric, you have to let them charge up first."
By Hakan UzerMost gamification strategies fail because they are too "smooth." We fear friction, so we reward every tiny action immediately. The result isn't motivation; it's noise.
In Episode 34, Hakan Uzer explores the physics of Static Electricity (Charge Accumulation) to prove that the most powerful moment in a system isn't the reward itself—it's the tension you build before you give it.
In this episode, we cover:
The Leaky Faucet: Why constant micro-rewards (badges for everything) kill long-term interest.
The Physics of Capacitors: How to design systems that "store" user effort for a massive release.
Dopamine & Anticipation: Why the brain prefers the "near miss" over the "easy win."
3 Mechanics to Build Tension: How to use Streaks, Thresholds, and Collections to create a spark.
"The shock is only as strong as the buildup. If you want your users to feel electric, you have to let them charge up first."