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With the announcement of Gears of War 4 last week from Microsoft, this episode focuses on the talented character team behind the development of GOW4. Probably the most spectular features of Gears of War is the amazing creature and character designs and attention to detail in all of the characters within the game. In this episode we interview Dan Roarty, Daniel Bohrer Do Nascimento, Heber Alvarado on their process, techniques and methodology that goes into making some of the mind blowing-ly real characters for Gears of War. Discussing the tools, the process and the time involved to turn out a realistic hero character. As well as their backgrounds and insights into both the video game industry, technology as well as creative processes. This episode is a must see!
For more information and show notes, as well as to enter the competition this month go to http://www.allanmckay.com/41/
4.9
138138 ratings
With the announcement of Gears of War 4 last week from Microsoft, this episode focuses on the talented character team behind the development of GOW4. Probably the most spectular features of Gears of War is the amazing creature and character designs and attention to detail in all of the characters within the game. In this episode we interview Dan Roarty, Daniel Bohrer Do Nascimento, Heber Alvarado on their process, techniques and methodology that goes into making some of the mind blowing-ly real characters for Gears of War. Discussing the tools, the process and the time involved to turn out a realistic hero character. As well as their backgrounds and insights into both the video game industry, technology as well as creative processes. This episode is a must see!
For more information and show notes, as well as to enter the competition this month go to http://www.allanmckay.com/41/
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