One Pixel Short

05: Speed Running, Failure, and Communication & Communities in Gaming


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This month, the guys discuss speed running and completing Mario 64 in under 10 minutes, failure in gaming and how it isn't really failing, and how communication is gaming isn't what the masses think it is and the communities that grow from it, as well as the usual quizzes, facts, features and frolics.

 

Referenced Resources

Speed Running:

https://www.museumofplay.org/blog/2020/07/saving-speedrunning-and-digital-communities

 

Failure in Gaming:

https://www.youtube.com/watch?v=9vJRopau0g0&list=PLrhmBHce80izEnOyf8gOieeclSig_X06J&index=1&t=5s

 

Communication & Gaming Communities:

https://www.theguardian.com/technology/gamesblog/2013/jul/31/gamer-communities-positive-side-twitter

https://www.jcfs.org/response/blog/video-games-are-social-spaces-how-video-games-help-people-connect

https://www.campkodiak.com/danger-ahead-compulsive-gaming-and-media-recluses/

https://www.bbc.com/worklife/article/20201215-how-online-gaming-has-become-a-social-lifeline

 

Gaming facts:

https://www.guinnessworldrecords.com/world-records/395489-most-completions-of-dark-souls-using-alternative-control-methods

https://www.geeksforgeeks.org

https://en.wikipedia.org/wiki/Shutdown_law

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