This month, the guys discuss speed running and completing Mario 64 in under 10 minutes, failure in gaming and how it isn't really failing, and how communication is gaming isn't what the masses think it is and the communities that grow from it, as well as the usual quizzes, facts, features and frolics.
https://www.museumofplay.org/blog/2020/07/saving-speedrunning-and-digital-communities
https://www.youtube.com/watch?v=9vJRopau0g0&list=PLrhmBHce80izEnOyf8gOieeclSig_X06J&index=1&t=5s
Communication & Gaming Communities:
https://www.theguardian.com/technology/gamesblog/2013/jul/31/gamer-communities-positive-side-twitter
https://www.jcfs.org/response/blog/video-games-are-social-spaces-how-video-games-help-people-connect
https://www.campkodiak.com/danger-ahead-compulsive-gaming-and-media-recluses/
https://www.bbc.com/worklife/article/20201215-how-online-gaming-has-become-a-social-lifeline
https://www.guinnessworldrecords.com/world-records/395489-most-completions-of-dark-souls-using-alternative-control-methods
https://www.geeksforgeeks.org
https://en.wikipedia.org/wiki/Shutdown_law