Furidashi Game Design Academy

100. The Last of Us


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In this, our one hundredth episode, we finally tackle 2013’s The Last of Us. While we acknowledge that the story is, well, just okay, we also dissect the game’s level and encounter design to see how The Last of Us creates compelling experiences for the player. We also look at the companion system and how the game elicits empathy through the complex interactions between Joel and Ellie and the perspectives the game forces us to adopt.

Game Maker's Toolkit - "Making The Last of Us Part II's Best Level"

Episode 90 - Subjective Progression

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Furidashi Game Design AcademyBy Nicholas Theisen

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