
Sign up to save your podcasts
Or
In this episode, we discuss Kingdom Hearts 2 from 2005. We contextualize it in terms of the transformation of AAA games taking place in the 2000s, how the game functions like a theme park… because Disney… how that theme park design presents the concept of a multiverse for a younger player demographic, and how the allegorical structure of the game creates a layered experience in terms of gameplay, narrative, and character development.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
5
55 ratings
In this episode, we discuss Kingdom Hearts 2 from 2005. We contextualize it in terms of the transformation of AAA games taking place in the 2000s, how the game functions like a theme park… because Disney… how that theme park design presents the concept of a multiverse for a younger player demographic, and how the allegorical structure of the game creates a layered experience in terms of gameplay, narrative, and character development.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality