Furidashi Game Design Academy

103. Contiguity in Worldbuilding


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In this episode, we talk about the concept of contiguity in worldbuilding and in game design more generally. We focus on longstanding franchises like Assassin’s Creed and Final Fantasy to look at how game worlds retain a clear sense of identity, despite evolving over time and in some cases even branching out into other media. You could call it vibes-based game design, but it is also a call to the importance of consistent collaboration within large design teams.

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Furidashi Game Design AcademyBy Nicholas Theisen

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