AADA - Raw, direct and live chats about design and creativity

114 - What Happened To Design?


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What happened to design? When did it get overtaken by the researchers and the bean-counters?
Music and links from this episode
Mozart - Eine Kleine Nachtmusik allegro by Advent Chamber Orchestra
Quasi Motion by Kevin MacLeod
Walk That Dog by U.S. Army Blues
ACOUSTIC BLUES by Jason Shaw
Line-by-line notes
When graphic design first became a profession, things were simpler
Classic design used to be much simpler to understand
Dieter Rams 10 principles for good design are just as relevant today as they were in the 1970s
He said
Good design is innovative
Good design makes a product useful
Good design is aesthetic
Good design makes a product understable
Good design is unobtrusive
Good design is honest
Good design is long lasting
Good design is thorough to the last detail
Good design is environmental friendly
Good design is as little design as possible
Why do I feel like—in the pursuit of more and better design—we've forgotten quite a few of these?
Where did it all go wrong?
This is AADA, and I’m Craig Burgess
PLAY MID SONG
I'm going to get a little bit controversial in this episode
And try and get you to think outside your comfort zone
Especially if you're a jobbing designer right now
Controversy point one:
Designers aren't trusted to do their own jobs anymore
And designers are becoming less respected at their craft
Before a designer gets involved, often there's lots of research
Or testing
Or focus groups
Or marketing people writing lengthy documents
Then making design suggestions before the designer has even started
It seems There needs to be a focus group or a large scale research project to back up your design choices for almost anything these days
And if a designer isn't sure
They'll be asked to test two versions of a design to see which performs best
All this stuff erodes the soul of a design
Design isn't as simple as that
Simply doing the research doesn't automatically create a good design
And the research can be, you know, wrong
Design needs to be left to the designers
Design is as much of a science as it is an art
Getting it right isn't as simple as doing the research and saying 'so and so looks like this so we need to look like this'
Design is so much more subtle than that
In the hands of a good designer, a good marketing strategy can turn into something amazing
But in the hands of a poor designer, a good marketing strategy amounts to nothing
And there's also the other side of this
The side that designers often don't get a say in
BAD marketing strategies
The research or the strategy is never said to be wrong, it's always the designers fault
Strategy and planning can sometimes directly interfere with the end design product
Many people are trying to make design a science
And design to some extent can be quantified
There's rules of design that when followed can produce passable work
But this is why I said design is as much of a science as it is an art
The science part gets you to a certain point with a design
It makes it usable, presentable, workable, and consumable by the masses
But the art part, that's why the magic lies
That's where something turns from a good design into something amazing
Something timeless
And something people talk about for years and even decades
To finish this rant up, I'm going to let you in on a little secret
Sometimes when I'm working on a piece of design
The first idea I come up with
In the first 20 minutes
Is the best idea I'll have
And sometimes, that idea is the perfect one
Sometimes I can create an entire new brand in 20 minutes
And I shouldn't be embarrassed by that
That's just design
It can't be quantified or put into a neat box
Sometimes it works in mysterious ways
And you just have to ride out the journey
OUTRO
This was AADA. I’m Craig Burgess.
Music featured in this episode was
Mozart - Eine Kleine Nachtmusik allegro by Advent Chamber Orchestra
Quasi Motion by Kevin MacLeod
Walk That Dog by U.S. Army...
...more
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AADA - Raw, direct and live chats about design and creativityBy Craig Burgess