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After four sessions of Hot Springs Island, James and Lacey look at the highlights of exploration gaming and hex crawls. Are player aids like the Field Guide the key to drawing in players who might not be interested or is it just an unnecessary fancy add on to the game? Several other ideas spin off from the discussion, relating the hex crawl philosophy to other games, creating Field Guides for your own games, and Investigations as hex crawl.
Twitter @justonemorefix
Facebook Just One More Fix Podcast
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Gonna Geek Network
By Just One More FixAfter four sessions of Hot Springs Island, James and Lacey look at the highlights of exploration gaming and hex crawls. Are player aids like the Field Guide the key to drawing in players who might not be interested or is it just an unnecessary fancy add on to the game? Several other ideas spin off from the discussion, relating the hex crawl philosophy to other games, creating Field Guides for your own games, and Investigations as hex crawl.
Twitter @justonemorefix
Facebook Just One More Fix Podcast
Support us on Patreon
Gonna Geek Network