No matter what you're designing, designers have a special code we all follow. It's called The Process.
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Music and links from this episode
Gorgon by Jesse Spillane
No sudden movements by rui
Interstate 70 Rain Chants by Fields Ohio
Line-by-line notes
Buildings
Bridges
Roads
Websites
Restaurant menus
They’ll all made by following a set process
This process, whilst usually similar for every designer
Allows designers all over the world to make very special things
This is AADA, and I’m Craig Burgess
MUSIC
A problem
Every design process
Whether you’re designing a city or designing a business card
Begins with a problem
Design only really has one purpose: to solve problems
And if there’s no problem to solve, there’s no point designing anything
These problems range from simple stuff like a problem of a business not looking professional enough
To complicated problems like too many traffic jams on a particular road
You can’t find a solution, until you’ve identified the problem
And the design process is the only one that can solve such a problem
After that, designers start to collect information to understand the problem
This step is a mix of research and finding inspiration
By seeing what others have done before, you can analyse what went wrong
And of course, what went right and what you may want to emulate
I’ve been pretty vocal in some past episodes about the inspiration gathering step
And being very careful not to cross the line of inspiration to downright copying other’s work
Now comes the fun part, ideas generation
This is my favourite part of any design project
Being alone with a sketchbook and working on ideas
Younger designers too often skip this step, or go about it in the wrong way
The point of the ideas step is to indiscriminately create ideas
That is, to create ideas without thinking they’re good, bad, or anything else
At this step, it doesn’t matter if your idea is bad
Or if you think you’ve found a solution to the design problem
That is not the point here, it’s just to let your brain be free
And make ideas
And then take those ideas, and turn them into solutions
This is a really difficult step, because now you’ve got so many ideas
You need to analyse them, and work out which ones are good
Or appropriate solutions
Lots of designers like to leave this step to their clients
They’ll create quite a few ideas, and ask their clients to pick which is their favourite
I prefer to be much more critical at this stage
And I normally only present one solution to a client
If we give the client the choice, we’ll either end up with a frankestein’s monster of a design with lots of solutions turned into one
Or we’ll end up with the solution we like the least
It isn’t the client’s place to do our job for use at this stage
And we need to be ruthless and pick the best solution for the job
This slots neatly into feedback
This is the stage which can cause the most problems in the design process if not handled properly
A client isn’t usually experienced in the design process
And we ask them which one they like the most
This is not the correct question to ask them
We should be asking them which is most appropriate
The one that is the best solution to the design problem is the best
And we need to make sure we tell our clients that too
The final step
Is improve
In lots of design projects, we may go back and forth between feedback and improve
Before we get the best solution
And that’s OK
So long as we’re working towards the same goal
To make the best solution for the design problem we’ve set
It’s amazing when you think about it
That no matter what you’re designing
This process is largely similar across any medium
It’s really special
And also quite humbling
MUSIC
This was AADA, and I’m Craig Burgess
The music featured in this episode was
Gorgon by Jesse Spillane
No sudden movements by rui
Interstate 70 Rain Chants by