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Lauryn and Nicholas take you back to the Cold War, to the '80s, when hair was big and everyone was worried about nuclear winter. We begin with the very first Metal Gear game and discuss what it means to try and make an anti-war war game. We reckon with all the ways the game teaches you how to play that were in many ways anathema to how video games were played at the time but nevertheless became the bedrock for how modern games are designed.
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
By Nicholas Theisen5
55 ratings
Lauryn and Nicholas take you back to the Cold War, to the '80s, when hair was big and everyone was worried about nuclear winter. We begin with the very first Metal Gear game and discuss what it means to try and make an anti-war war game. We reckon with all the ways the game teaches you how to play that were in many ways anathema to how video games were played at the time but nevertheless became the bedrock for how modern games are designed.
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social