3 Wise DMs

14 Tips for DMing First-Time RPG Players


Listen Later

Of all the roles the DM takes on, none is more important than bringing new players into the hobby. DM a game, and your player has fun for a night. Teach someone to play, and they may have fun for the rest of their lives (or think you’re a gigantic weirdo — it’s a win either way).

DMing new players has its own rewards and challenges. On the one hand, they haven’t played anything before, so every goblin, dragon and rogue demigod is new and awesome! On the other hand, you have to help them learn the game mechanics, their character mechanics, and how to engage with a wide-open RPG world. It’s a lot of fun but requires some extra thought to onboard the new player and make sure they have as much fun as possible.

In this episode, on the eve of DM Dave launching a mostly rookie campaign, the 3 Wise DMs talk about how they handle new players, what they do to try to teach them the game, and how they make it fun without overwhelming the poor newbs.

1:00 Dave’s new game for Bonnie’s girlfriends, all newbs, running Rime of the Frost Maiden …

4:00 Remembering 0-level antics and Necros: The Dragon Magazine school of evil wizardry

8:00 Tip 1: Where do you start? Do you teach the rules first or let them build a character they’ll love?

14:00 Tip 2: Why we hate teaching the game with pre-gen characters (well … mostly)

19:00 Tip 3: The joy of DMing players who haven’t seen any RPG tropes before

21:00 Tip 4: Guiding new players into the right characters for them

23:00 Tip 5: Letting the player create characters together instead of a bunch of secret randos

26:00 Tip 6: How we try to get new players out of their shells and into the roleplaying

29:00 Tip 7: Should you start your new players in a big town to explore or lead them right into a dungeon?

34:00 Tip 8: How self-directed are your players? Getting a feel for how they’re going to react to the world

39:00 Tip 9: What do you do beyond session 0 to session 1, 2 and onward? When do you put the real long-haul campaign together?

44:00 Tip 10: “The protagonist is directly messing with you!” What to do when the party doesn’t know what it wants to do

47:00 Tip 11: Make sure the new players have good characters who want to be adventurers (ideally heroes)

52:00 Tip 12: Teaching the game mechanics: Should you start with combat?

57:00 Tip 13: Teaching new players their place in the world

60:00 Tip 14: How do you help new players learn their characters better?

66:00 Final thoughts

...more
View all episodesView all episodes
Download on the App Store

3 Wise DMsBy The 3 Wise DMs

  • 4.9
  • 4.9
  • 4.9
  • 4.9
  • 4.9

4.9

46 ratings


More shows like 3 Wise DMs

View all
Nerd Poker by Nerd Poker

Nerd Poker

2,512 Listeners

Stuff They Don't Want You To Know by iHeartPodcasts

Stuff They Don't Want You To Know

10,230 Listeners

Dungeon Master’s Block by The Block Party Network

Dungeon Master’s Block

584 Listeners

The Adventure Zone by The McElroys

The Adventure Zone

35,440 Listeners

Mastering Dungeons by Mastering Dungeons

Mastering Dungeons

167 Listeners

Gnomecast by Gnomecast

Gnomecast

18 Listeners

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish by mike@slyflourish.com

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish

174 Listeners

Dungeon Master of None by Robert Guthrie & Matt Drwenski

Dungeon Master of None

143 Listeners

Not Another D&D Podcast by Headgum

Not Another D&D Podcast

10,051 Listeners

Morrus’ Unofficial Tabletop RPG Talk by EN Publishing

Morrus’ Unofficial Tabletop RPG Talk

29 Listeners

Critical Role by Critical Role

Critical Role

10,457 Listeners

Dungeons & Dragons Lorecast by DnD Lorecast

Dungeons & Dragons Lorecast

95 Listeners

The Eldritch Lorecast by Ghostfire Gaming

The Eldritch Lorecast

43 Listeners

THAC0 with Advantage by THAC0 with Advantage

THAC0 with Advantage

2 Listeners

Worlds Beyond Number by Fortunate Horse, Worlds Beyond Number

Worlds Beyond Number

2,840 Listeners