
Sign up to save your podcasts
Or
On our second installment of this hyperbolically titled mini-series, we spotlight how information can build during the course of a game - or even before it begins - to the point that meaningful decisions cease to exist. Stacking an ever-growing burden of need-to-remember information does not give a game more depth, just as taxing a computer's RAM is usually a crutch for sloppy development. Will new games like Skytear and Flesh and Blood keep things clean, or, as many others, will they fall into the trap? Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
4.8
180180 ratings
On our second installment of this hyperbolically titled mini-series, we spotlight how information can build during the course of a game - or even before it begins - to the point that meaningful decisions cease to exist. Stacking an ever-growing burden of need-to-remember information does not give a game more depth, just as taxing a computer's RAM is usually a crutch for sloppy development. Will new games like Skytear and Flesh and Blood keep things clean, or, as many others, will they fall into the trap? Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
1,142 Listeners
1,101 Listeners
782 Listeners
725 Listeners
2,133 Listeners
128 Listeners
313 Listeners
1,601 Listeners
597 Listeners
290 Listeners
407 Listeners
178 Listeners
14 Listeners
817 Listeners