Drawn To The Flame

Drawn To The Flame

By Frank and PeterLeisureGamesHobbies
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Drawn To The Flame episodes

  • Episode 386: Think on your Feet LVI

    Join Frank for another Think on your Feet episode. Here we're face-checking the latest standalone scenario, Traces to Nowhere! Here's my deck. 

    In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.

    Timestamps

    0.00 preamble

    1.32 scenario introduction
    3.30 spoilers and sopranos
    4.55 additional scenario rules
    6.27 scenario set up
    7.45 token bag, act and agenda
    10.05 the map
    13.01 my deck
    13.30 opening hand
    14.55 gameplay begins
    46.30 a tiny explanatory interlude
    1.31.00 wrap-up

    At 46.20, even though I read 'into the leads deck' I shuffle the Crooked Cops into the encounter deck. I think I was so Abductor-focused I just glossed over what deck was required. So I play the rest of the scenario with that error, but as you'll discover, I don't think it matters toooo much.

    At 1.12.20 I'm not sure I should've revealed a token - I think advancing the agenda trumps the forced effect on agenda 2a. No matter. 
    At 1.27.10 I say there's no way of healing horror. Of course, there is: South Church. I have it in my head it's 'group limit once per game' when in fact it's 'group limit once per round'! Turns out remembering everything and reading while recording is hard. Alas! 

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    1 hr 34 min
  • Episode 385: Wondrous Lands VI

    Join Frank for another instalment of Wondrous Lands, a live play series of Earthborne Rangers. This is the first campaign, Lure of the Valley, solo. As this is recorded live, slips and errors are sure to creep in, so please extend me your understanding - I hope you enjoy the journey alongside me! If you want more of an explainer of the game, check out the first Wondrous Lands episode, where I offer more of a rules explainer. 

    You can view the map here, the campaign log here and my deck here.

    Timestamps:

    0.00 preamble

    2.00 setup steps
    11.27 gameplay begins
    16.35 on we stride
    29.55 oh and I remember to add some strides...
    38.55 and on we stride
    48.55 and again...
    1.00.20 lending a helping hand
    1.01.35 and on we stride once more
    1.17.25 campfire cheffing
    1.21.25 and on we stride once more

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    Thank you for listening and subscribing.

    1 hr 34 min
  • Episode 384: Spirit Island

    Join Peter and Frank for another tangential episode. We've been playing a smidge of Spirit Island so we figured we'd dig into what we've been enjoying about it, how it works, what tension in games means to us and how - if at all - it all links back to Arkham for us. Enjoy! 

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    Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame

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    Thank you for listening and subscribing.

    49 min
  • Episode 383: Think on your Feet LV

    Join Frank for another Think on your Feet episode. Here we're tweaking our Tommy Muldoon deck to take on New Horizons in the middle of the night! 

    In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.

    Timestamps

    0.00 preamble
    2.35 the 'new' deck
    5.20 xp choices 
    6.10 the blood blight
    7.50 scenario set-up
    10.05 a random question
    12.05 location arrangement
    13.05 opening hand
    13.58 gameplay begins
    42.30 post-game review - what would a new Tommy list look like? 
    44.35 post-game resolution

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    Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame

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    Thank you for listening and subscribing.

    48 min
  • Episode 382: Think on your Feet LIV

    Join Frank for another Think on your Feet episode. Yet again, we step into the unknown, with an unplayed-before deck and an unplayed-before scenario. Let's go! 

    In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.

    Timestamps

    0.00 intro and spoiler warning
    1.35 question to the listener - what do you want to hear in ToyF?
    2.10 investigator selection and deck discussion
    4.30 campaign intro including chaos bag
    5.45 prologue
    8.55 scenario intro
    10.30 map description 
    13.45 what are blood tokens?
    15.00 act and agenda
    16.55 stats and opening hand
    19.15 gameplay begins
    31.35 Tommy tips! 
    36.10 what is the Predator keyword ability?
    48.30 what must I do with 'must'?
    1.24.10 end of scenario and wrap-up, including looking at reward cards

    1.07.15 I take an attack from Julia and forget that she is elusive-keyworded, but I spot it shortly afterwards. 

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    Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame

    Email us on [email protected] | Find us on Bluesky

    Thank you for listening and subscribing.

    1 hr 31 min
  • Episode 381: Where are You at with Arkham?

    Join Frank and Peter for a riff on this question: where are you at with Arkham? How do you feel about allocation? How is chapter two hitting? What impact does that have on casting? And what else is catching our attention?

    Amazing logo courtesy of this guy

    Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame

    Email us on [email protected] | Find us on Bluesky

    Thank you for listening and subscribing.

    51 min
  • Episode 380: Crisis of Identity (of Sorts)

    Join Frank and Peter for a head-scratcher: is Carolyn the new Daisy? What does that mean? And if it means what we think it means, what does that say about chapter 1 Arkham in comparison with chapter 2 Arkham, if anything? 

    Amazing logo courtesy of this guy

    Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame

    Email us on [email protected] | Find us on Bluesky

    Thank you for listening and subscribing.

    49 min
  • Episode 379: Wondrous Lands V

    Join Frank for another instalment of Wondrous Lands, a live play series of Earthborne Rangers. This is the first campaign, Lure of the Valley, solo. As this is recorded live, slips and errors are sure to creep in, so please extend me your understanding - I hope you enjoy the journey alongside me! If you want more of an explainer of the game, check out the first Wondrous Lands episode, where I offer more of a rules explainer. 

    You can view the map here, the campaign log here and my deck here.

    Timestamps:

    0.00 preamble + where's the arkham?

    2.10 setup
    4.30 our first location
    6.15 gameplay begins
    8.00 I don't need to avoid the buck to avoid fatigue - I spot this at 8.25 though! 
    14.00 a new location...
    26.50 I forget the mountain effect on Rising Waters - I catch this at 31.10 and add rain to accommodate it. 
    41.35 some damp business
    44.50 a bit of scheming...
    50.20 a set-aside card (please write in thoughts!)

    Amazing logo courtesy of this guy

    Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame

    Email us on [email protected] | Twitter is here and Facebook is here.

    Thank you for listening and subscribing.

    1 hr 1 min
  • Episode 378: Wondrous Lands IV

    Join Frank for another instalment of Wondrous Lands, a live play series of Earthborne Rangers. This is the first campaign, Lure of the Valley, solo. As this is recorded live, slips and errors are sure to creep in, so please extend me your understanding - I hope you enjoy the journey alongside me! If you want more of an explainer of the game, check out the first Wondrous Lands episode, where I offer more of a rules explainer. 

    You can view the map here, the campaign log here and my deck here.

    Timestamps:

    0.00 intro

    1.40 spoiler warning
    2.01 setting up
    2.35 opening hand
    3.45 set-up continues...
    5.10 a new entry for the day...
    8.39 arrival!
    10.15 start of round 1
    36.00 a little retcon
    45.55 travel time (I did my refresh first, but I spot that misplay)
    52.35 travel time again! 
    59.45 travel time the third! 

    Amazing logo courtesy of this guy

    Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame

    Email us on [email protected] | Twitter is here and Facebook is here.

    Thank you for listening and subscribing.

    1 hr 22 min
  • Episode 377: Arcane Environments

    Join Peter and Frank as they tease apart two related but not quite the same things: environments and chapters. What are they both? How do they impact the game? How do they even work? Should we care? All this and more in this episode! 

    Amazing logo courtesy of this guy

    Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame

    Email us on [email protected] | Find us on Bluesky

    Thank you for listening and subscribing.

    49 min

About Drawn To The Flame

From the publisher's feed

Drawn To The Flame is a podcast in which Peter and Frank discuss Arkham Horror : The Card Game, a cooperative living card game of Lovecraftian horror.

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