The Covenant Cast

147: How to Ruin a Game, Part 4 - Production


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There's a hard reality behind every expandable game. The system can be perfectly designed without extraneous, floating information and rules bloat. The content can stick to first principles while adding exciting new decision points. The organized play program can be robust and focused on the right things. But if production is erratic, delayed, and uncertain, none of it matters.

Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

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The Covenant CastBy Covenant

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