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I'm pondering a classic D&D moment: the dreaded locked door and the failed lock pick. Does it kill the adventure, or does it actually make things more interesting? I share my thoughts on why I think it's the latter, and throw the question out to you all – what do you think happens when your party hits an unyielding lock?
Share your thoughts via:
🌐 sayhi.chat/dekahedron
📧 [email protected]
📞📱 562-RPG-CAST (562-774-2278)
More information is at dekahedron.com
By J.P. Gill5
33 ratings
I'm pondering a classic D&D moment: the dreaded locked door and the failed lock pick. Does it kill the adventure, or does it actually make things more interesting? I share my thoughts on why I think it's the latter, and throw the question out to you all – what do you think happens when your party hits an unyielding lock?
Share your thoughts via:
🌐 sayhi.chat/dekahedron
📧 [email protected]
📞📱 562-RPG-CAST (562-774-2278)
More information is at dekahedron.com

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