I get feedback from Jason and Riley about the locked dungeon door.
I'm pondering a classic D&D moment: the dreaded locked door and the failed lock pick. Does it kill the adventure, or does it actually make things more interesting? I share my thoughts on why I think it's the latter, and throw the question out to you all – what do you think happens when your party hits an unyielding lock?
Jason's podcast: https://creators.spotify.com/pod/profile/jason376/
Riley's podcast: https://creators.spotify.com/pod/profile/diegeticadvancement/
Share your thoughts via:
🌐 sayhi.chat/dekahedron
📧 [email protected]
📞📱 562-RPG-CAST (562-774-2278)
More information is at dekahedron.com