In the first of a multi-part series, I go through my process for making a sandbox campaign, this one based on longhouses.
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0:00 Introduction: Starting a Sandbox Campaign Series
0:37 What is a Sandbox Campaign? (A Quick Definition)
1:10 The First Two Steps: A Hook and An Anchor
2:47 Brainstorming the Hook: Inspiration from Iceland and Longhouses
3:57 Historical Context: Communal Living and Longhouses
5:31 Fantasizing the Longhouse: Clan Structure and Elders
7:08 The Village Power Structure: House Elders and the Jarl
8:21 Creating Conflict: The Village Between Two Kingdoms
9:45 Naming the Anchor Village: Introducing Elmsfjord
10:24 Conclusion and Next Steps