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By J.P. Gill
5
33 ratings
The podcast currently has 185 episodes available.
In this episode, Joe answers a listener's question about getting started with Traveller. In his response, Joe meaders through every edition of the classic science fiction RPG from 1977 to today.
Links:
Classic Traveller Facsimile Edition: https://www.drivethrurpg.com/en/product/355200/classic-traveller-facsimile-edition
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Joe marks a significant life milestone. He shares an intimate and candid reflection of a chapter of his life that is coming to an end 41 years--to the day--after it began.
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Joe wraps up OSR October by exploring Dave Arneson’s trade system for Blackmoor. From there, he delves into the evolution of trade mechanics in early RPGs, including the classic Traveller game. Finally he talks about his own system to handle mercantile trade by players characters in D&D and other fantasy role-playing games.
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Journey back to the early days of D&D with this look at random wilderness generation in Dave Arneson's Blackmoor campaign.
In this episode, Joe explores the approach to wilderness creation used by one of the pioneers of role-playing games. Discover how Arneson combined random tables with detailed descriptions to bring the world of Blackmoor to life.
For OSR October, Joe explores Dave Arneson's original reward system that he used in his Blackmoor while developing Dungeons & Dragons. Unlike the familiar XP system of modern D&D, Blackmoor required players to spend gold in order to gain experience points.
Welcome back to OSR October! This week, Joe dives deep into the original magic system used in Dave Arneson's Blackmoor, the proto-Dungeons & Dragons campaign.
YouTube: https://www.youtube.com/@jpfgill
For the first episode of OSR October, Joe dives into the early days of D&D with Dave Arneson's Blackmoor. He talks about "shallow dungeon dives" and how they evolved naturally from the megadungeons of the early days of the hobby. He also discusses the bottom-up world-building method used in Blackmoor. Get ready for a nostalgic journey through the origins of Dungeons & Dragons! #dnd #osroctober #osrtober #gaminghistory
Joe discusses why he believes metacurrency is a valuable tool for enhancing role-playing games. He discusses the definition of metacurrency, with examples, and why he believes that metacurrency can increase player agency and streamline mechanics.
The YouTube Poll: https://www.youtube.com/post/Ugkxote0nlgw5i3pX_uKFNBjioJoAhRL712S
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Joe is joined by James to celebrate Dekahedron's two year anniversary. In this episode, they dive into the depths of Star Trek: Adventure Gaming in the Final Frontier, the very first licensed Star Trek RPG. This classic game, released in 1978, offered a unique blend of science fiction and role-playing.
In this episode, we explore the game's mechanics, its place in RPG history, and how much it still holds up today. We'll discuss what we believe to be the game's pros and cons, from the easy-to-learn rules to the lack of starship combat.
Whether you're a long-time Star Trek fan or just curious about the early days of RPGs, this episode is a must-watch!
The podcast currently has 185 episodes available.
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