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Let's talk about the "Halted Game Fallacy." The idea is that giving players physical props like letters or notes, along with other player-driven actions like shopping or checking for traps, "halt the game." But I think that's completely backwards. To me, that's not a halt—that's the game running at full speed.
Share your thoughts via:
🌐 sayhi.chat/dekahedron
📧 [email protected]
📞📱 562-RPG-CAST (562-774-2278)
More information is at dekahedron.com
By J.P. Gill5
33 ratings
Let's talk about the "Halted Game Fallacy." The idea is that giving players physical props like letters or notes, along with other player-driven actions like shopping or checking for traps, "halt the game." But I think that's completely backwards. To me, that's not a halt—that's the game running at full speed.
Share your thoughts via:
🌐 sayhi.chat/dekahedron
📧 [email protected]
📞📱 562-RPG-CAST (562-774-2278)
More information is at dekahedron.com

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