
Sign up to save your podcasts
Or


Let's talk about Player Umwelt. It;s what I call the idea that the world we live in shapes the way we see everything else—including our games. I'll explain how our own umwelt makes it hard to truly embrace a different reality and how that affects everything from medieval towns to sci-fi space maps. I'll also share a few examples and a final takeaway about managing your campaign's "special effects budget" so that players have fun without being bogged down by a world that's too alien.
XKCD Strip: https://xkcd.com/1037/
Share your thoughts via:
🌐 sayhi.chat/dekahedron
📧 [email protected]
📞📱 562-RPG-CAST (562-774-2278)
More information is at dekahedron.com
By J.P. Gill5
33 ratings
Let's talk about Player Umwelt. It;s what I call the idea that the world we live in shapes the way we see everything else—including our games. I'll explain how our own umwelt makes it hard to truly embrace a different reality and how that affects everything from medieval towns to sci-fi space maps. I'll also share a few examples and a final takeaway about managing your campaign's "special effects budget" so that players have fun without being bogged down by a world that's too alien.
XKCD Strip: https://xkcd.com/1037/
Share your thoughts via:
🌐 sayhi.chat/dekahedron
📧 [email protected]
📞📱 562-RPG-CAST (562-774-2278)
More information is at dekahedron.com

103 Listeners

55 Listeners

242 Listeners

10 Listeners

7 Listeners

5 Listeners

3 Listeners

30 Listeners

0 Listeners

3 Listeners

10 Listeners

2 Listeners