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Enjoying a hot bath, pocket bread and a long rest, the crew learns a bit more about the Ekoi's deity;Xixtus and the mission they are about to embark on. Meeting up with Caden, the ever tired babysitter and royal guard of lord Arlo, the four set out of the village towards the Belintec Mountains.
After saving a young moth child named Arlo, our three heroes are led to a hidden village in the trees, one of myth and fairy tales. Upon entering they are greeted by a guard named Caden who calls the child before them "young lord". Bacchus, Nora and Daythorn are brought high up into the village in the trees to meet Lord Iiso, the ruler of the Ekoi people. Will he see them as friend or foe, and if friend, can he help our three find the mushrooms they need?
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Discovering new planets is always an adventure, and with this crew it's no different. Between climbing waterfalls and trying to befriend the planet's wildlife; our crew finds themselves looking for answers and facing off against everything Hellera has to offer. But their adventure takes a detour when another life form is in danger.
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With Thibas behind them and a clear mission ahead, our heroes make their way to Hellera; to get the Luminescent mushrooms. Spending a few days reading and working on the cells, they finally get the heads up from Sito, that they are entering the atmosphere. The excitement doesn't last as the moment the Miss Lily enters the atmosphere of Hellera, the ship stops working. A broken ship, and tensions high, Bacchus, Nora, and Daythorn begin their travels on the new world with odd flora.
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With Daythorn and Sito facing down three Burrow cats, Nora running from the "M" Squad and Bacchus in handcuffs; the misfits of the Miss Lily must come up with a plan and fast. How will they escape their dire, smelly situation? Will they escape with their lives, and can they make it to safety in time? Everyone seems to have a plan, sort of.
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With Bacchus blacking out, Sito's directional system on the fritz and an annoyingly amount of tunnels to choose from, Our four adventurers try to maneuver their way through the underground, smelly bowels of Thibas. What waits for them down each turn? Or is it what is above their heads that they should worry about?
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With Gabriel sniffing around, our crew has to act quick to stay safe. Between portal spells and sewers, the four slowly make their way back towards "The Wastes", to find Emmett and get the heck off of Thibas; but what memories haunt them down there, and will they be prepared?
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Midshow promo: Halfway to Heroes!
After agreeing to the terms of Zakariya, our group of misfits head back into the Wastes to take care of Bacchus' leg and to finally meet his mysterious Ex-boyfriend, Aquilon. With Nora upholding the tradition of ordering the strongest drink from every bar she enters and Aquilon catching up on the details of his best friend's plans, the crew gets a moment of peace. Or do they?
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After finally finding the ever elusive Zakariya the crew are led into this oddly crashed Sanctum cargo ship to find well...a mess. On the right track to getting the invitations, Zakariya asks a favor of the crew. Bacchus learns something about his precious Miss Lily and what could be the meaning behind her name. Conspiracies bring up more questions; like what is lurking under the Brai Sanctum Citadel?
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After finally making it out the correct door, our adventurers find themselves in what seem almost like a different world; Leaving behind the safety of the rings of Thibas and venturing into the well soon proclaimed "Crust". A barren wasteland that they find out may not be as empty as they hoped.
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