Vertical Slice

22: Fandom of Random


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Randomness in game design is a powerful double-edged sword. On the one hand, variation and surprise are cornerstone elements of fun, and carefully calibrated randomness can cultivate both of those experiences. Contrastingly, too much randomness can make a game’s underlying design feel chaotic, and alienate players through “unfair” or unforeseeable outcomes. So: how much random is the right amount? On Episode 22 of Vertical Slice we’re grabbing our dice and rolling into this fascinating design territory, examining the psychology of randomness in both analog and digital games.
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Vertical SliceBy Chris Cobb and Derek Lyons