In game design as in life, it’s tough to reach an ideal outcome without taking risks. Thus, if the goal is to create games that will surprise, inspire, and entertain in new ways, accepting the risk of equal dislike by some proportion of players is an important prerequisite. This detachment may sound simple in the abstract, but in the context of real projects even steely creators can sometimes find it hard to stick with potentially polarizing design choices. How can we get better at this important skill? On Episode 49 of Vertical Slice, we’re looking for ways to strengthen our games by consciously abandoning the desire to please everyone, and hewing instead to the opinionated design choices that express our true creative intent.