In the parlance of game design, balance refers to the equilibrium between a game’s component parts: that carefully tuned web of relationships between goals, systems, and challenges from which fun is intended to arise. Skillfully balanced games ride the lines between challenge and frustration, investment and grind, in ways that can appear effortless, but in fact require keen design intuition and dexterity. So how does the delicate dance of balancing a game work? On this, the one-year birthday episode of Vertical Slice, Chris and Derek are joined by veteran game designer Stone Librande to discuss the nuanced process of guiding a game towards a state of well-calibrated fun.