Vertical Slice

30: The Happy Place


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Art is capable of inspiring the full galaxy of human emotions, so why are games so often preoccupied with darker shades of feeling? Though many of us were introduced to gaming with vibrant and cheery titles like the Super Marios of yore, the games we play today focus disproportionately on grim conflict. Is there hope for a brighter trend? On Episode 30 of Vertical Slice, we’re returning to our happy place to rediscover the joy of positivity and whimsy in game design.
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Vertical SliceBy Chris Cobb and Derek Lyons