The game industry exists at the intersection of two very different worlds: the world of games as pure creative expression, and the world of games as products. Superimposing these perspectives is no easy feat; how does one reconcile the unpredictable nature of the creativity journey with inflexible business concerns like schedules and budgets? Is such reconciliation even possible? On Episode 43 of Vertical Slice, we’re debating this fundamental question, and looking for practical ways to operationalize the creative process without sapping creativity or bulldozing business plans.