
Sign up to save your podcasts
Or


MJ Newman joins Dirk and David to discuss co-op card games and her work on the Lord of the Rings and Arkham Horror LCGs published by Fantasy Flight Games. They talk about how these co-op games are designed compared to a competitive collectable card game, and how MJ's love for narrative led to a stronger RPG-like aspect to the games she worked on. Finally, the game discusses some of the considerations when designing a Lovecraftian game—from the question of how to incorporate combat to the question of how to adapt the genre while avoiding the horror author's problematic ideas.
By Dirk Knemeyer & David V. Heron4.8
146146 ratings
MJ Newman joins Dirk and David to discuss co-op card games and her work on the Lord of the Rings and Arkham Horror LCGs published by Fantasy Flight Games. They talk about how these co-op games are designed compared to a competitive collectable card game, and how MJ's love for narrative led to a stronger RPG-like aspect to the games she worked on. Finally, the game discusses some of the considerations when designing a Lovecraftian game—from the question of how to incorporate combat to the question of how to adapt the genre while avoiding the horror author's problematic ideas.

344 Listeners

1,145 Listeners

792 Listeners

744 Listeners

132 Listeners

202 Listeners

1,613 Listeners

592 Listeners

296 Listeners

410 Listeners

4,167 Listeners

84 Listeners

187 Listeners

3,263 Listeners

335 Listeners