A game design can begin in many different places, from an idea for a new mechanic, to a story, to a sketch. But what happens when a design starts with something even more elemental? Can you base a whole game design on something as elusive as a feeling? This week Chris and Derek take on this question in the context of Transistor, a deeply atmospheric adventure RPG from the award-winning team at Supergiant Games. Join us as we delve into Cloudbank’s mysteries and consider what it means to design from the heart.