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Tristan and Oliver are joined by guest designer Ioana as they don their dateviators and graft to seduce their furniture in Sassy Chap Games’ Date Everything!
Realising it in three bits:
Let us know what you think:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Leave us a review!
Some references:
Date Everything Review – The Most Unhinged Dating Sim You’ll Ever Play - Melika Jeddi, ScreenHype (article)
Date Everything Lead Designer on their Ambitious Dating Sim, Large Voice Cast, and Embracing Weirdness - Sri Kandula, Respawn Station (article)
Date Everything! Developer Interview | Game Overview Gamescom 2024 - SpottinGames (video)
Tristan and Oliver grab their notebook and hop on a ferry to get a glimpse into the extraordinary lives of Giant Sparrow’s What Remains of Edith Finch, coming away with these three bits:
Let us know what you think:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Leave us a review!
Some references:
What Remains of Edith Finch and the UX of Storytelling & Immersion - ishikasoni, Medium (article)
Dissecting Finches: A Critical Analysis of the Mechanics of the Unique Artistic Game What Remains of Edith Finch - Daniel Podgorski, The Gemsbok (article)
Weaving 13 Prototypes into 1 Game: Lessons from Edith Finch - Ian Dallas, GDC talk (video)
‘Edith Finch’ shows that more creative, thoughtful, and joyful games are possible - Jackson Wagner (video essay)
The Distributed Art Direction of Edith Finch - Chelsea Hash, GDC talk (video)
What Remains of Edith Finch writer and creative director Ian Dallas chats about making the game - Page One - The writer’s podcast (video)
PlayStation Experience | Edith Finch: The Inspirations of Giant Sparrow Panel - Playstation (video)
Tristan and Oliver open their mouths wide and inhale as much as they can of HAL Laboratory’s Kirby and the Forgotten Land, before spewing it back out into these three bits:
Let us know what you think:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Leave us a review!
Some references:
The Many Dimensions of Kirby - GDC 2023, talk (video)
Student Level Design Analysis: Kirby in the Forgotten Land by Noah Meaker - Creative Technologies at Illinois State University (video)
Ask the Developer Vol. 4, Kirby and the Forgotten Land - Nintendo (article)
Tristan and Oliver hop on their brooms and ready their wands together with self-proclaimed Slytherin narrative designer Sophie Walker as they cast Revelio on Avalanche Software’s Hogwarts Legacy, revealing these three bits:
Let us know what you think:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Leave us a review!
Some references:
An Inside Look at Hogwarts Legacy Unreal Engine Extensions | GDC 2024 - Unreal Engine, GDC Talk (video)
Why Avalanche worked to deliver a Hogwarts game with soul - Brian Crecente, Unreal Engine (article)
Level Design Lessons I Learned the Hard Way — And How Hogwarts Legacy Got Them Right - John Chasoulidis Abela, Medium (article)
Hogwarts Legacy Game design deconstruction - Irina Kurkina, Medium (article)
The art and making of Hogwarts Legacy - Jodi Revenson and Michael Owen (book)
In between seasons, Oliver takes the chance to reflect on some of the games we have discussed previously (Slay the Spire, Inscryption, and Balatro) to break down the genre of Roguelike Deckbuilders into three recurring bits:
Let us know what you think:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Leave us a review!
Tristan and Oliver pledge allegiance to mother nature and reclaim the polluted earth in Free Lives’ reverse city builder Terra Nil, cultivating it into these three bits:
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Some references:
Developing 'Terra Nil': A Strategy Game About Nature, Not Expansion - Sam Alfred, GDC 2024 (talk)
Terra Nil Lead Designer On Lessons from Broforce & Designing Strategy Games - Shacknews Interviews (video)
Why a recycling mechanic saved Terra Nil's climate cleanup design - Bryant Francis, Game Developer (article)
Terra Nil: techno-fixes, nature for nature, and the importance of feeling ecological vibes - Joost Vervoort, Medium (article)
This Video Game Prioritizes Restoring An Ecosystem Over Profits - Science Friday (podcast)
FIRESIDE CHAT | Terra Nil - Sam Alfred, Jonathan Hau-Yoon, John Faciane, & Dominique Gawaloski - Games for Change (video)
Tristan and Oliver are joined by guest Marta Durand as they take on the role of the new director and unravel the surreal mysteries of the Oldest House in Remedy's mind-bending Control, locking it down into these three bits:
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Some references:
Control: A Masterpiece in Game Design - Faye Seidler, Medium (article)
The Secret Sauce of Remedy's Map Design - Game Design with Michael (video essay)
Control freak: Inside the narrative design of Remedy's least linear game - Diego Arguello, Game Developer (article)
Exploring the world-driven game design of Control - Bryant Francis, Game Developer (article)
Tristan and Oliver abandon this timeline and rethink tactics for the next, in Subset Games' mech vs kaiju showdown Into the Breach, breaking it down into these three bits:
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Some references:
Reimagining failure in strategy game design in Into the Breach - Alex Wiltshire, Game Developer (article)
Analyzing the Design of Into the Breach; or, Why Can’t I Stop Playing this Game? - Ian, Adventure Rules (blog)
Into the Breach Design Postmortem - Matthew Davis, GDC (talk)
The Secret of Into the Breach's AI: Power in Simplicity | AI and Games #72 - Dr. Tommy Thompson, AI and Games (video essay)
The Design of FTL & Into The Breach - /noclip (documentary)
Does Into The Breach Really Have Perfect Information? Why RNG Matters - Adam Millar, The Architect of Games (video essay)
Tristan and Oliver are joined by Kieran Reid as they inherit too much responsibility for their own good, and try to manage chaos in Colossal Order's hit sim Cities Skylines, planning it out in these three zones:
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Some references:
Game Design Deep Dive: Traffic systems in Cities: Skylines - Antti Lehto and Damien Morello and Karoliina Korppoo, Game Developer (article)
Cities: Skylines dev: Don't punish your players; teach them - Alex Wawro, Game Developer (article)
Tristan and Oliver take an emotional journey through the watercolour wonders of Nomada Studio's spellbinding Gris, painting it in these three bits:
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - [email protected]
Some references:
How Gris Made You Cry With Its Colors - Daryl Talks Games (video essay)
GRIS — Aesthetics First, Humanity Later (Or Never) - Kat (Pixel a Day), Medium (article)
Behind the Schemes: GRIS with Nomada Studio - Devolver Digital (video)
[Game Theory] Beauty and Melancholy in Gris - Nicole Lamerichs (article)
Gris mirrors the stages of grief through art, sound and design - Ashley Oh, Polygon (article)
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