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In Episode 3 of The Allcorrect Gamedev Show, Barry Keating shares his non-linear journey into game writing, along with hard-earned lessons about collaboration, flexibility, and surviving in an industry that’s constantly changing.
Timecodes:
00:00:19 – First Memories of Video Games
00:04:26 – Path into Game Industry
00:11:20 – Film Criticism Experience and Screenwriting Start
00:16:15 – Differences: Movie Scripts vs Game Writing
00:18:07 – Aligning Narrative with Game Mechanics
00:22:26 – Creating Memorable Characters
00:26:31 – Adapting Plots to Genres
00:29:10 – Cultural Differences and Localization Challenges
00:33:13 – Tools and Daily Workflow
00:37:03 – Nonlinear Storytelling and Branching Narratives
00:47:58 – Inspiration Sources and Overcoming Writer’s Block
00:49:08 – Advice for Aspiring Writers and Favorite Influences
00:52:59 – Recent Game Impressions
00:56:14 – Industry Future and Hopes for Project 007
Text version of this podcast episode: “#3. From Childhood Consoles to Narrative Design”.
Want to be a guest?
Join our next podcast episode! If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you.
By AllcorrectIn Episode 3 of The Allcorrect Gamedev Show, Barry Keating shares his non-linear journey into game writing, along with hard-earned lessons about collaboration, flexibility, and surviving in an industry that’s constantly changing.
Timecodes:
00:00:19 – First Memories of Video Games
00:04:26 – Path into Game Industry
00:11:20 – Film Criticism Experience and Screenwriting Start
00:16:15 – Differences: Movie Scripts vs Game Writing
00:18:07 – Aligning Narrative with Game Mechanics
00:22:26 – Creating Memorable Characters
00:26:31 – Adapting Plots to Genres
00:29:10 – Cultural Differences and Localization Challenges
00:33:13 – Tools and Daily Workflow
00:37:03 – Nonlinear Storytelling and Branching Narratives
00:47:58 – Inspiration Sources and Overcoming Writer’s Block
00:49:08 – Advice for Aspiring Writers and Favorite Influences
00:52:59 – Recent Game Impressions
00:56:14 – Industry Future and Hopes for Project 007
Text version of this podcast episode: “#3. From Childhood Consoles to Narrative Design”.
Want to be a guest?
Join our next podcast episode! If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you.