Allcorrect Gamedev Show

Allcorrect Gamedev Show

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Allcorrect Gamedev Show episodes

  • #5. Building Games That Make Players Smile: Emre Guzel on Indie Studios, AI, and AR

    In this episode of The Allcorrect Gamedev Show, we chat with Emre GĂĽzel, who talks about founding a three-person game studio, how to choose a first project you can actually finish, why AI often slows

    Timecodes:

    Timecodes:00:00:19 - First computer, DOS, and discovering Prince of Persia00:02:08 - Diablo 2 and the power of cinematics in games00:04:04 - The kind of company Emre Güzel wants to build00:05:25 - Bethesda’s influence and why Starfield is underrated00:06:54 - The spark behind the studio: how three strangers started making games00:10:43 - Why in-app purchases can ruin the fun of gaming00:13:11 - One game or a series: building reusable development frameworks00:14:21 - How to choose the right outsourcing partner00:16:20 - AI in game development: “a good servant but a bad master”00:19:21 - Can AI create the perfect game for everyone?00:21:49 - Why AI may actually slow down game development00:22:58 - AGI fears: Terminator 2, Love, Death & Robots, and the future of AI00:25:20 - Dream project: creating a D&D experience in augmented reality00:26:44 - AR vs. VR: which technology has more potential?00:31:35 - The gaming industry in 5–10 years: the rise of indie games00:32:27 - Elden Ring: “It is not a game, it is art”00:35:25 - Advice for beginners: escaping tutorial hell00:39:39 - The hardest parts of game development: money, pitching, and criticism

    Text version of this podcast episode: https://allcorrectgames.com/podcast/podcast-5-building-games-that-make-players-smile/Want to be a guest? Join our next podcast episode: https://allcorrectgames.com/podcast/If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you.



    This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com
    45 min
  • #4. Inside Game Audio: How Nikola Nikita Jeremić Builds Interactive Music Systems (Part 2)

    In Part 2 of this episode, Nikola Nikita Jeremić dives into his career journey, shares how he broke into AAA projects like Destiny 2 and Cyberpunk 2077, and gives honest advice on networking and building a career in gamedev.

    We also discuss how composers collaborate with studios, what happens when projects fail, and what the future of the gaming industry might look like.

    Timecodes:

    00:00:06 - Dream projects and games he would love to score

    00:00:56 - Breakthrough into AAA: Halo connection, Bungie, and Destiny 2

    00:05:35 - The Witcher remix competition and getting a track into Cyberpunk 2077

    00:08:42 - More dream franchises and favorite game worlds

    00:12:10 - Networking challenges and career advice for game developers

    00:19:19 - Working with studios: pipeline and music production stages

    00:21:17 - Music pitch process and defining a game’s sound

    00:23:41 - Failures, dropped projects, and industry realities

    00:25:27 - Rejections, outreach, and finding long-term clients

    00:27:00 - Timing, competition, and missed opportunities

    00:30:42 - Future of the gaming industry

    Text version of this podcast episode: https://allcorrectgames.com/podcast/podcast-4-inside-game-audio-with-nikola-jeremic/

    Want to be a guest?

    Join our next podcast episode: https://allcorrectgames.com/podcast/

    If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you.



    This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com
    34 min
  • #4. Inside Game Audio: How Nikola Nikita Jeremić Builds Interactive Music Systems (Part 1)

    In this episode of The Allcorrect Gamedev Show, Nikola Nikita Jeremić shares how he got into game audio, explains how interactive music systems actually work, and breaks down the key differences between composing for games and films.

    You’ll also hear how storytelling shapes music, why classical composers still influence modern soundtracks, and what role AI plays in music production today.

    Timecodes:

    00:00:56 - Icebreaker and cultural discussion (burek debate)

    00:05:09 - Childhood, teenage years, and discovering music

    00:08:33 - Video games and early musical influences

    00:12:02 - Self-taught journey and becoming a composer

    00:14:21 - Creative process: how game music is made

    00:20:08 - Game music vs film music: key differences

    00:25:09 - Adaptive and interactive music systems in games

    00:29:44 - Music as storytelling and influence of classical composers

    00:37:39 - AI in music: opportunities, limits, and risks

    Text version of this podcast episode: https://allcorrectgames.com/podcast/podcast-4-inside-game-audio-with-nikola-jeremic/

    Want to be a guest?

    Join our next podcast episode: https://allcorrectgames.com/podcast/

    If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you.



    This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com
    50 min
  • #3. From Childhood Consoles to Narrative Design

    In Episode 3 of The Allcorrect Gamedev Show, Barry Keating shares his non-linear journey into game writing, along with hard-earned lessons about collaboration, flexibility, and surviving in an industry that’s constantly changing.

    Timecodes:

    00:00:19 – First Memories of Video Games

    ​00:04:26 – Path into Game Industry

    ​00:11:20 – Film Criticism Experience and Screenwriting Start

    ​00:16:15 – Differences: Movie Scripts vs Game Writing

    ​00:18:07 – Aligning Narrative with Game Mechanics

    ​00:22:26 – Creating Memorable Characters

    ​00:26:31 – Adapting Plots to Genres

    ​00:29:10 – Cultural Differences and Localization Challenges

    00:33:13 – Tools and Daily Workflow

    00:37:03 – Nonlinear Storytelling and Branching Narratives

    00:47:58 – Inspiration Sources and Overcoming Writer’s Block

    00:49:08 – Advice for Aspiring Writers and Favorite Influences

    ​00:52:59 – Recent Game Impressions

    00:56:14 – Industry Future and Hopes for Project 007

    Text version of this podcast episode: “#3. From Childhood Consoles to Narrative Design”.

    Want to be a guest?

    Join our next podcast episode! If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you.



    This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com
    1 hr
  • #2. Outsourcing Without the Stigma, AI Flooding, and Roblox Rising

    In this episode of The Allcorrect Gamedev Show, we chat with Brooke Van Dusen, founder of CDR External Development and author of Pixel Procurement. Brooke shares how his path from a Nintendo-filled childhood to Twitch’s golden days shaped his career, why he built CDR as a “full-stack outsourcing department” for studios, and how outsourcing still struggles with stigma in gamedev. We dive into his unforgettable story of bringing Snoop Dogg to a battle royale launch, his advice for young outsourcing studios and newcomers to the industry, and his vision of how AI, Roblox, and new business models will reshape games in the next decade.

    Timecodes:

    00:01:00 – First Memories of Video Games

    00:04:07 – Entering Games Through Twitch

    00:05:56 – The “Golden Days” of Twitch

    00:07:01 – Founding CDR External Development

    00:09:55 – The “Uber of Outsourcing” (But Not Quite)

    00:11:17 – How CDR Differs From Competitors

    00:14:20 – The Critical Role of Networking

    00:17:14 – The Outsourcing Stigma

    00:21:02 – The Problem With Aggressive Sales

    00:25:21 – Evaluating Studio Credibility

    00:28:23 – Why Portfolios Beat Demos

    00:31:15 – Advice for Young Outsourcing Studios

    00:35:08 – The Risk of AI Content Floods

    00:38:25 – The Snoop Dogg Story

    00:48:10 – The Future of the Games Industry

    Text version of this podcast episode: “Outsourcing Without the Stigma”.

    Want to be a guest?

    Join our next podcast episode! If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you.



    This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com
    59 min
  • #1. Rafting Ice Sculptures: Jon Hare's Journey Through the World of Games

    🎙 In this episode, we sit down with the legendary Jon Hare — co-founder of Sensible Software, mastermind behind Sensible Soccer, and creative force behind Sociable Soccer. From the early days of pixel-by-pixel graphics on the ZX81 to navigating the shifting tides of game investment and outsourcing, Jon reflects on nearly four decades in the industry with sharp wit and unfiltered honesty. He talks football (both virtual and real), dream games that never saw the light of day, the overlooked power of 2D art, and why the games industry desperately needs more curation and fewer NFTs. A must-listen for anyone who ever played Cannon Fodder or wondered how to survive — and thrive — in gamedev for 40 years.

    📺 True retro fans, heads up: in the video version only, there’s a hidden bonus that’ll let you install a classic game. And if you stick around to the very end, there’s a surprise waiting for you.

    Timecodes:

    03:00 – Pong at a School Fair: The First Game He Played05:00 – Favorite Platform: Why Amiga Was Revolutionary07:00 – From Music to Pixel Art: Entering the Industry10:00 – Pixel-by-Pixel Art and the Enduring Value of 2D13:00 – Demoscene Legacy: How His Font Got Famous16:00 – Pirate Radio: Broadcasting Games in Poland18:00 – Football Roots and Inspiration for Sensible Soccer22:00 – The Magic of Sensible Soccer’s Instant Success26:00 – Dream Projects That Never Got Released29:00 – Running a Lean Studio and Smart Outsourcing32:00 – NFT Crash and the Chain Reaction of Broken Funding34:00 – AI in Game Dev: Threat or Tool?41:00 – A Dream Game About Politics, Religion, and Real Power48:00 – Industry Future: We Need Curators, Not Chaos

    Text version of this podcast episode: “Podcast #1. Jon Hare’s Journey Through the World of Games”.

    Want to be a guest?

    Join our next podcast episode! If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you.



    This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com
    1 hr
  • Pilot

    Hey there, welcome to the pilot of the Allcorrect Gamedev Show! Our hosts, Anastasia and Evgeniy, are excited to chat with you about our show. So please sit back, relax, and let's get started!



    This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com
    1 min

About Allcorrect Gamedev Show

From the publisher's feed

🎙️ The Allcorrect Gamedev Show: A podcast about how to build amazing games, thriving studios, and in-demand careers in the gaming industry.